


The Mega Mushroom turns Mario into a giant à la Super Mario 64 DS, allowing for some massive property damage. In addition to the series' usual power ups of the Super Mushroom, Fire Flower, and Starman, NSMB introduced some new ones. The Wall Jump, Triple Jump, and Ground Pound make their first appearance in a 2D Mario game here since being introduced to 3D Mario games in Super Mario 64. nabs her and runs off to the next world, which is gonna happen a few more times. Before Mario can rescue Peach, Bowser Jr. Each fortress ends with a battle with Bowser Jr., who retreats to either another fortress or a castle when defeated meanwhile, the castles end with a unique boss fight. kidnaps Princess Peach, and Mario gives chase through eight worlds, each with at least one fortress and one castle. The plot, as usual in 2D Mario games, is rather simple. It's also the first original side-scroller in the series since 1995's Super Mario World 2: Yoshi's Island, and the first to star Mario as the playable character since 1992's Super Mario Land 2: 6 Golden Coins.

series, but featuring polygonal renderings of some characters and objects to give it a 2.5D look. series, deliberately modeled after the side-scrolling games in Nintendo's Super Mario Bros. is a platform game released in 2006 for the Nintendo DS and the first game in the New Super Mario Bros.
